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Canadian CG Artists |
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British Columbia |
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Ljubomir Milic-Vancouver, British ColumbiaLJ is a modeler working out of Vancouver, BC. |
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Adrian Chan-Vancouver, British ColumbiaAdrian Chan is a Canadian Modeler, currently working in the UK. He has worked on The Cronicles of Narnia, and 10,000 BC. |
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Jon McBain, Grand Poobah-Vancouver, British ColumbiaJon McBain is a 3d Artist from Vancouver now living in San Francisco. Jon works for a game company called Secret Level. He has been working in games for around 9 years. He uses Maya to release his vision and it is rumored that he has a cool dog. |
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Romain Bayle-Vancouver, British ColumbiaRomain Bayle is a free-lance matte painter. He’s been working for the movie industry for 9 years. His credits includes Changeling, tropic Thunder, Sin City, 300, and much more... |
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Remo Wieland-Vancouver, British ColumbiaRemo Wieland is a graduate of Vancouver Film School. His current specialty is 3D modelling of characters and environments. He works mostly in XSI, 3D Max, Zbrush, mudbox, and photoshop. |
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Corey Bastiaans-Vancouver, British ColumbiaCorey is a CG artist living in Vancouver. Corey works with Maya, Photoshop, and After Effects to create Models, Textures, Particle simulations, and Animations. (As well as being the creator of this web site. I had to plug myself here too you know). |
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Abhinav Chokhavatia-Vancouver, British ColumbiaAbhinav is from India, presently located in Vancouver, Canada. He has been staying in Vancouver for the last 2 years. He has a 3d Animation Diploma from VFS (Vancouver Film School). His Main areas are 3d Texturing and Animation. Abhinav uses Softimage | XSI to create his art. |
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David Hennigar-Vancouver, British ColumbiaMy name is David Hennigar and I am a 3D Artist living in BC. I am a fine arts grad from Mount Allison University, and a Computer Animation grad from Sheridan. I am fluent in Maya, and have some knowledge of 3DS Max. |
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Javier Solsona-Vancouver, British ColumbiaI'm an animator at EA although I spend quite a bit of time doing TD work. I work both in XSI and Maya (though I consider myself a Maya boy) My personal website is: www.rigging101.com |
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Jonathan Moyes-Vancouver, British ColumbiaJonathan Moyes is a 3d artist currently working in the games industry. Jonathan has worked most prominently on animation for the Hulk Game (2003) for Radical Entertainment. |
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Ethan Reitz-Victoria, British ColumbiaEthan is a 3d artist/animator living in Victoria. Ethan is currently looking for work as a character designer, modeler, and animator. Ethan uses Maya and 3dStudio Max to create his work. |
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Bartek Nowakowski-Vancouver, British ColumbiaBartek is attending Emily Carr institute of art and design. He has been using 3d Studio Max for about 5 years and has been working as lead artist for several independant game companies. He is currently working with Artificial Studios on a game called Helix Core (www.helixcore.com) |
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Benson Shum-Vancouver, British ColumbiaBenson is a character animator currently working in London England. |
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Ryan Broda-Vancouver, British ColumbiaI am currently living in North Vancouver, I recently graduated from the Vancouver Film school specializing in high poly modeling and texturing. For modeling i prefer to use XSI. |
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Dustin Senos-Kelowna, British ColumbiaDms designs is the portfolio of Dustin Senos. Here you will find examples of his work including: 3D, 2D, Classical and Photography. You will also find a large database of free textures. |
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Alberta |
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Hassan Chouma-Calgary, AlbertaHassan Choumar is a Calgary based freelance 3D Artist. He graduated from several colleges in Montreal and Vancouver, specializing in 3D Character Animation, VFX and Illustration. He has a wide knowledge in industry standard applications such as Softimage, Maya, Vue xStream, Photoshop and various Adobe products. |
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Dave Arscott-Calgary, AlbertaDave is a 3d Artist currently living and working in Calgary Alberta. His main passion is character modeling and texturing although he also has experience with rigging, animation and compositing. He continually educates himself in the form and function of human anatomy and strives to embed this knowledge into his models. He mainly uses Zbrush and Photoshop. |
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Melissa Taylor-Calgary, AlbertaMelissa is a 3D artist in Calgary Alberta, Canada. She uses Lightwave 3D, and is able to work with RealFlow Fluid Simulation. She has been working towards a career in Game Art and Modeling, with general modeling experience creating animals and beasts. |
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Len Krenzler-Edmonton, AlbertaI have worked as a freelance illustrator, artist and animator since 1992. I use Softimage, Lightwave, Photoshop, InDesign and also have several years of experience as an Avid editor and professional camera operator. |
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Dan Robertson-Calgary, AlbertaDan Robertson is a certified Alias trainer using Maya to create his artwork. |
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Jim Jagger-Edmonton, AlbertaMy name is Jim Jagger and I live in Edmonton, Alberta. I'm a Technical Animator, working in video games. I've worked on many games including the Tony Hawk and Neverwinter Night series. As well as animating I'm also a keen Maxscripter. |
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Saskatchewan |
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Burke Revet-Regina, Saskatchewan3D artist , rigger, animator, instructor. Using Maya for about 5 years, and am currently 3D instructor at New Media Campus, Regina, SK, Canada. Specializing in modeling, character rigging, and animation. I am also currently working as a freelance vfx artist for film, tv, commercial and web. |
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Dwayne Melcher-Regina, SaskatchewanI am a 3D animator and multimedia designer. I worked for a company previously for 3 years as a 3D animator and website designer. I have recently started my own company doing freelance work, specializing in 3D animation. Software used is Maya and various compositing packages. |
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Jason Shum-Saskatoon, Saskatchewan (Los Angeles, CA)Hi, my name is Jason Shum and I’m currently an animator at Pandemic Studios in Los Angeles,CA. I’m born and raised in Saskatoon, Sask. I’ve been in the video game industry for 5 years and primarily use Softimage XSI. I graduated from Vancouver Film School. |
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Mike Windur-Saskatoon, SaskatchewanMike Windur is a 3d Artist originally from Calgary, where he worked at Firetoads Software as Lead Texture Artist. Mike is experienced in Softimage 3d, XSI, and 3D Studio Max. |
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Manitoba |
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Chris Pember-Winnipeg, ManitobaChris Pember is a renouned digital artist creating artwork mainly in Rhino, 3dsMax, and Brazil. He did a really awesome render of a car. Check out his stuff. |
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Ontario |
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Alex Smantser-Richmond Hill, OntarioAlex Smantser is from Richmond Hill (Great Toronto Area). He has a bachelor degree of architectural studies and 5+ experience in 3d modeling and Rendering. He's using Cinema 4d 11.5 +v-ray and CS4 for his projects. now he's looking a free lance or permanent job. |
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Gavin Lottering-Toronto, OntarioGavin Lottering is a CG artist working in downtown Toronto -- specializing in modelling, texturing and rendering. Having won the Cut and Paste Tournament for 3D design in Toronto on March 2009, he is definitely up-and-coming talent. Although his personal work is abstract and cognitive, he is not opposed to taking on realistic projects. Feel free to contact Gavin for freelance work. |
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Roja Huchez-Toronto, OntarioRoja Huchez worked at Weta Digital on projects such as James Cameron's Avatar creating photo real creature models and facial shapes for hero characters and creatures. Currently living and working in Toronto Canada. |
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Michael Brennan-Burlington, OntarioMichael is a recent graduate from Sheridan Colleges computer animation program. He uses use maya, houdini, lightwave, after effects. |
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Dan Wrightsell-Toronto, OntarioDan is a talented Animator and Modeller living in Toronto. Dan was responsible for the dynamics simulations of thousands of cracking crystals for "The Core". |
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Michael Dalton, |
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Remi turcotte |
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Preeti Jain |
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Chris Byron, |
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Yuhay-Ray Ng, |
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Graham D Clark-Collingwood, OntarioExtensive education in film, photo, 3D and fine art. Currently working on thesis in XSI. While working in Education he founded 5 Undergrad and Graduate programs: 2D Animation, Interactive Design, 3D Animation, one of the first Game Development programs and worlds first Undergraduate and Graduate Motion Graphics programs. Knowledge of XSI, Houdini, Maya, DS, Flint, Pshop etc. |
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Chris Smart, -Newmarket, OntarioChris Smart Is a 3d artist living in Ontario. He attended the Computer Animation & Post Production course at the International Academy of Design in Toronto. Chris works with Maya, After Effects, Photoshop, GoLive, Unreal Editor, Illustrator, Maya Composer and a few other applications. |
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Quebec |
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Dan Hamaoui-MontrealI am looking forward to working with a team of designers, and learning more and more all the time. I am inspired to work on an animated feature , and learn to manipulate my skills for the video game world. I use 3ds max, adn Photoshop. |
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Mario Boulay-MontrealMario is a 3d artist living in Montreal. |
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Jocelyn "Strob" Simard-MontrealI’m a 3d artist from Quebec city now working in Montreal as a special effect artist for game cinematics. Since 10 years, I also worked on cg, practical special effects, make up and compositing for a tv show called Phylactere Cola. I use 3ds max, Maya and XSI. |
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Yanick Dussault-Victoriaville, QuebecYanick Dussault is a Canadian citizen born in Victoriaville Quebec. He is a matte painter and has worked as the lead matte painter on The lord of the rings trilogy. He is now working on Star Wars episode 3. |
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Lucas Janin-Montreal, QuebecSenior visual fx artist living in Montreal. This guy's site is superb. A definite must see. |
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Bernard "Samael" Beneteau-Montreal, QuebecBernard is a character artist now working as a lead artist on a Game Cube project. He is mainly using 3ds Max, but also likes Maya. |
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Pascal Blanché-Montreal, QuebecPascal is a senior animator in Montreal working on a motion picture project completely done in CG. In his spare time, Pascal creates cg posters of amazing imagery. |
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Dominic Soucy-Montreal, QuebecDominic Soucy is a 3d Artist / Mechanical engineer using 3ds Max to create animation or still rendering at prototype stage of product development. |
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Patrick Parenteau-Montreal, QuebecPatrick Parenteau is a 3D artist currently located in Montreal, Canada. He has been working in the 3D industry for 9 years . His speciality is digital special effects using Softimage XSI and Maya. He has worked on feature films, tv shows, virtual rides and tv commercials. |
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Neil Blevins-Pointe Claire, Quebec
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Luc Julien-Chicoutimi, QuébecDigital compositor and vfx supervisor , Luc worked on various project in canada and europe, using Combustion, shake and flame. |
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Nova Scotia |
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Joel LeLièvre-Halifax, Nova ScotiaJoel LeLièvre has some really nice renderings on his page. He uses 3ds Max for rendering and various compositing packages. Really nice work. |
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New Brunswick |
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Tony Gilchrist-Moncton, New BrunswickTony works chiefly in Lightwave 3D, Mirage, PSP, Newtek's VT3, and of course (though to a lesser degree) the various Adobe apps. Tony and a partner run a small company in Monction, doing 3D graphics, for broadcast, film, and NewMedia -- they just finished animations for the opening and bumpers for the Canadian Antiques Roadshow. |
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