Polygon cage modeling.
This is probably the easiest to understand method for creating a model (if there is such a thing)
To create a model with cage modeling, I create a very simple polygon box. By dividing the box into a more refined shape, I can approximate the rough shape that the object will have.
The shape is then further refined to account for more and more detail. At this stage, I will use the computer to smooth out the rough cage that I have created. The computer will analyze my boxy model and generate hundreds of further divisions to smooth out the shape creating a much more natural model.
By examining the model, I can determine which areas need further refinement. I can then go back to the poly cage and move the corners around to refine the overall shape, and add more divisions in the shape to create greater detail.
Once I am happy with the shape, I use the computer to smooth the model once again.
This technique is best for creating smooth organic shapes or objects with rounded corners.
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